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DirectX 12 was announced by Microsoft at GDC on the 20th of March 2014 and is targeted for Holiday 2015 games. The main goal of Direct3D 12 is to reduce driver overhead, similarly to AMD’s Mantle; in the words of lead developer Max McMullen, the goal is to achieve “console-level efficiency”. Windows 10 will ship with DirectX 12.
DirectX 12 will be essentially supported on all Fermi and later Nvidia GPUs, on AMD’s GCN-based chips and on Intel’s Haswell and later processors’ graphics units.
At SIGGRAPH 2014, Intel released a demo showing a computer generated asteroid field, in which DirectX 12 was claimed to be 50%-70% more efficient than DirectX 11 in rendering speed and CPU power consumption.
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